# Thursday, 31 January 2019 07:12
ENDLESS LEGEND V1.7.2 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

07:12:28:522 STACKStarting the application, version is V1.7.2 S3 (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACKGame directory is "D:\Documents\Endless Legend".

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACK[Steam] Steam user id is '0x011000010867a63e'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACK[Steam] Steam user name is 'Taat Pribadi'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACKLoading registry file 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACKRegistry file 'D:\Documents\Endless Legend\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:28:560 STACKLoading registry file 'D:\Documents\Endless Legend\Users\141010494\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKThe audio manager is activated: creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKSetting up the fmod system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKInitializing the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKLoad fmod data from folder 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKPath 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:257 STACKRooted path 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACKPlaying with 17 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory, Make War Not Love Event.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACKPlaying with 9 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Make War Not Love Event.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACKHello 'Taat Pribadi'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator8C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACKChanging display settings to 2560x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:29:258 STACKSetting the general quality level to '4'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:31:840 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator76:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:31:996 STACKSetting the post process quality to 'High'.

    VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
    VideoManager+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:577 STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:577 STACKThe runtime status has changed to 'Loading'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:577 STACKLoading runtime module 'Endless Legend'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:577 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:677 STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:677 STACKNew audio listener registered: 1 listener(s) registered.

    Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioReceiver+c__Iterator23:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:32:787 STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:33:087 STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:33:229 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:33:243 STACKLoading plugin files for database of type 'AICityState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:33:272 STACKLoading plugin files for database of type 'RaiderProductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:175 STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:221 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:260 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:277 STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:583 STACKLoading plugin files for database of type 'AIPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:604 STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:630 STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:648 STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:662 STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:694 STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:728 STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:757 STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:777 STACKLoading plugin files for database of type 'AttitudeStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:793 STACKLoading plugin files for database of type 'DeploymentPriorityModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:810 STACKLoading plugin files for database of type 'DeploymentStepDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:841 STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:861 STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:904 STACKLoading plugin files for database of type 'AfterBattleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:923 STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:934 STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:943 STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:34:962 STACKLoading plugin files for database of type 'ColossusMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:35:037 STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:36:282 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:36:621 STACKLoading plugin files for database of type 'ArmyAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:36:679 STACKLoading plugin files for database of type 'GarrisonAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:36:691 STACKLoading plugin files for database of type 'ApprovalStatus'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:36:723 STACKLoading plugin files for database of type 'AttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:067 STACKLoading plugin files for database of type 'BattleAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:118 STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:124 STACKLoading plugin files for database of type 'BattleTargetingStrategy'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:132 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:144 STACKLoading plugin files for database of type 'BattleSequence'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:221 STACKLoading plugin files for database of type 'BoosterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:248 STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:37:302 STACKLoading plugin files for database of type 'CreepingNodeImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:496 STACKLoading plugin files for database of type 'ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:584 STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:612 STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:660 STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:687 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:726 STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:751 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:866 STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:900 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:38:930 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:005 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:133 STACKLoading plugin files for database of type 'GameModifierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:282 STACKLoading plugin files for database of type 'InfiltrationAction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:400 STACKLoading plugin files for database of type 'ItemDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:420 STACKLoading plugin files for database of type 'LeechDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:460 STACKLoading plugin files for database of type 'MirageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:492 STACKLoading plugin files for database of type 'PathfindingRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:523 STACKLoading plugin files for database of type 'PointOfInterestTemplate'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:549 STACKLoading plugin files for database of type 'RegionalEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:574 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:589 STACKLoading plugin files for database of type 'ReinforcementTemplate'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:623 STACKLoading plugin files for database of type 'Seizure'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:634 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:665 STACKLoading plugin files for database of type 'UnitAbility'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:39:729 STACKLoading plugin files for database of type 'UnitBodyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:019 STACKLoading plugin files for database of type 'UnitDesign'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:058 STACKLoading plugin files for database of type 'UnitProfile'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:084 STACKLoading plugin files for database of type 'UnitProfileNames'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:092 STACKLoading plugin files for database of type 'UnitRank'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:114 STACKLoading plugin files for database of type 'UnitSkill'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:160 STACKLoading plugin files for database of type 'WeatherDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:173 STACKLoading plugin files for database of type 'WorldFormation'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:209 STACKLoading plugin files for database of type 'GuiSorting'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:244 STACKLoading plugin files for database of type 'GuiAttributesDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:40:255 STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:061 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:093 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:117 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:142 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:223 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

07:12:42:223 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

07:12:42:223 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:250 STACKLoading plugin files for database of type 'AnomalyTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:270 STACKLoading plugin files for database of type 'BiomeTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:285 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:300 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:328 STACKLoading plugin files for database of type 'TerrainTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:375 STACKLoading plugin files for database of type 'OrbTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:409 STACKLoading plugin files for database of type 'WeatherTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:421 STACKLoading plugin files for database of type 'RiverTypeMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:443 STACKLoading plugin files for database of type 'BattleFeedbackMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:42:585 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:437 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:462 STACKLoading plugin files for database of type 'MapBoostAttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:503 STACKLoading plugin files for database of type 'KaijuAttractivenessRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:547 STACKLoading plugin files for database of type 'MapBoostDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:578 STACKLoading plugin files for database of type 'SeasonDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:611 STACKLoading plugin files for database of type 'SeasonEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:645 STACKLoading plugin files for database of type 'SeasonIntensityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:680 STACKLoading plugin files for database of type 'PillarDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:712 STACKLoading plugin files for database of type 'PillageRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:744 STACKLoading plugin files for database of type 'SpellDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:776 STACKLoading plugin files for database of type 'TerraformDeviceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:809 STACKLoading plugin files for database of type 'WorldEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:842 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:874 STACKLoading plugin files for database of type 'GameScoreDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:906 STACKLoading plugin files for database of type 'VictoryCondition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:940 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:49:989 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:021 STACKLoading plugin files for database of type 'AlterationData'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:402 STACKLoading plugin files for database of type 'DefaultFxDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:439 STACKLoading plugin files for database of type 'BattleVisualEffects'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:522 STACKLoading plugin files for database of type 'OptionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:577 STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:624 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:659 STACKSpent 18.5108568 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKRuntime hash key = '91728B901D961D813029F4EB2F6BD97D'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator7C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKRuntimeService_RuntimeChange, reloading (null).

    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACK(pre) OnGuiSceneStateChange: Loading.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKOnGuiSceneStateChange: Loading.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:50:660 STACKThe runtime status has changed to 'Loaded'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:51:135 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

07:12:51:135 STACK[Achievement] 110 statistics(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

07:12:51:135 STACK[Achievement] 139 achievement(s) have been loaded.

    Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

07:12:52:984 STACKCreating atlas [Font:softwareRasterAtlas] from 128x128xARGBFloat

    GlyphAtlas:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FontAtlasRenderer:Load()
    FontAtlasRenderer:OnEnable()

07:12:53:718 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:53:718 STACK(pre) OnGuiSceneStateChange: Loaded.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:53:718 STACKOnGuiSceneStateChange: Loaded.

    GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:56:765 STACKLaunching trailer 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik'...

    RuntimeState_DownloadableContent12Trailer+c__Iterator68E:MoveNext()
    Amplitude.Coroutine:Run()
    RuntimeState_DownloadableContent12Trailer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:12:56:765 STACKPath 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik' made relative to working directory 'D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\StreamingAssets\Movies\Trailer\DustToDustTrailer.bik'.

    Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
    Amplitude.Interop.Bink.BinkMovie:LoadMovie(System.Reflection.ParameterInfo)
    Amplitude.Interop.Bink.BinkMovie:BinkSetup()
    Amplitude.Interop.Bink.BinkMovie+c__Iterator6:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:12:56:765 STACKRooted path 'D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\Trailer\DustToDustTrailer.bik'.

    Amplitude.Interop.Bink.BinkMovie:LoadMovie(System.Reflection.ParameterInfo)
    Amplitude.Interop.Bink.BinkMovie:BinkSetup()
    Amplitude.Interop.Bink.BinkMovie+c__Iterator6:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:01:663 STACKLoading the outgame view...

    OutGameView+c__Iterator713:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

07:13:04:544 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView+c__Iterator713:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:14:501 STACKOnLoadGameCB

    MenuMainScreen:OnLoadGameCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

07:13:17:680 STACKLoading file 'D:\Documents\Endless Legend\Save Files\Mezari - 02.sav'

    LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

07:13:17:754 STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:754 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:754 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:754 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:754 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 387628 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 387628 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

    RuntimeState_Lobby:UpdateSlotCount()
    RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 387628 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 387628 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

07:13:17:755 STACK[SessionState] SessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6F9:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator6F9:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACKGameServerState_InitializeServer.

    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACKGameServerState_LaunchGame.

    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:755 STACKGameClientState_WaitingForServer

    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:807 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:17:808 STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010867a63e', steamIDUser: '0x011000010867a63e'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:808 STACK[Net] [GameClient] Got initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:819 STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:833 STACKGameClientState_ConnectedToServer.

    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:833 STACKGameClientState_LaunchGame.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:833 STACK[Dump] GameManager.DumpingMethod = Binary

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:834 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:17:890 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:17:890 STACKLoading from archive 'D:\Documents\Endless Legend\Save Files\Mezari - 02.sav'...

    GameManager+c__Iterator2E7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:17:890 STACKUsing path to archive: 'D:\Documents\Endless Legend\Save Files\Mezari - 02.sav'

    GameManager+c__Iterator2E7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:17:891 STACKThe world has been initialized (in 0.0010035 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 0 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 1 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 2 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 3 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 4 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 5 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 6 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 7 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 8 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:164 STACKProcessing river 9 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 10 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 11 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 12 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 13 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 14 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 15 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 16 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKProcessing river 17 of type NormalRiver

    World+c__Iterator2F3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:165 STACKThe world has been loaded (in 0.2678984 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:169 STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.0009953 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:179 STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:194 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:211 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:228 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:243 STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:262 STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:277 STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:294 STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

    PathfindingManager:InitializeRules()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:315 STACKThe pathfinding service is ready.

    PathfindingManager:OnPathfindingServiceReady()
    PathfindingManager+c__Iterator134:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:315 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0336358 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:328 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:345 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:360 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:377 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010109 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:395 STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:410 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:427 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:444 STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.0010106 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:461 STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:479 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:494 STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:511 STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:527 STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:543 STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:562 STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:577 STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:595 STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:611 STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:627 STACKThe game ancillary (type of: KaijuTechsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:645 STACKThe game ancillary (type of: RegionalEffectsManager) has been loaded (in 0.001003 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:18:660 STACKThe game ancillary (type of: FastTravelNodeRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator2E3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 1027 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermGratify Proposer: 0 Provider: 0 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 1809 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 2151 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 2188 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 BlackSpot Proposer: 4 Provider: 4 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 2388 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 BlackSpotRemoval Proposer: 4 Provider: 4 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 2508 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:406 STACKRegister new contract DiplomaticContract 2549 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 5.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2630 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 1.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2661 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2704 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 BlackSpot Proposer: 4 Provider: 4 Receiver: 1.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2854 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 0.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2926 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 BlackSpotRemoval Proposer: 4 Provider: 4 Receiver: 1.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 2955 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 BlackSpot Proposer: 4 Provider: 4 Receiver: 3.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3020 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 4.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3144 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 BlackSpotRemoval Proposer: 4 Provider: 4 Receiver: 3 TechnologyDeal Proposer: 4 Provider: 3 Receiver: 4 Technology: TechnologyDefinitionIndustry2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3196 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToWar Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateWar.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3287 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 BlackSpotNullification Proposer: 3 Provider: 3 Receiver: 4.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3331 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 2.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:407 STACKRegister new contract DiplomaticContract 3400 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Refused Revision: 0 ColdWarToPeace Proposer: 3 Provider: 3 Receiver: 0 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 3 Provider: 0 Receiver: 3 ResourceName: Luxury4 Amount: 44.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKRegister new contract DiplomaticContract 3433 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 WarToTruce Proposer: 5 Provider: 5 Receiver: 1 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 5 Provider: 5 Receiver: 1 Technology: TechnologyDefinitionLuxuryExtractionUncommon TechnologyDeal Proposer: 5 Provider: 5 Receiver: 1 Technology: TechnologyDefinitionMarketplaceResources.

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ReadXml(System.Reflection.ParameterInfo)
    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKLoad game with difficulty Normal and speed Normal.

    Game+c__Iterator2E2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator183:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKRegistering new data (name: NumberOfLandRegions, value: 36)

    VictoryManager+c__Iterator196:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock1 set to require Luxury3.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock2 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKKaiju Unlock TechnologyDefinitionKaiju1Unlock3 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:408 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock1 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock2 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju2Unlock3 set to require Luxury4.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock1 set to require Luxury2.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock2 set to require Luxury3.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju3Unlock3 set to require Luxury1.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju1And2 set to require Luxury8.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju1And3 set to require Luxury10.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionKaiju2And3 set to require Luxury10.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKKaiju Unlock TechnologyDefinitionAllKaijus set to require Luxury11.

    KaijuTechnologyDefinition:SetKaijuUnlockCostResourceName(System.Reflection.ParameterInfo)
    KaijuTechsManager:AssignLuxuryTypes(System.Reflection.ParameterInfo)
    KaijuTechsManager+c__Iterator120:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONFLAMES').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONMIMICS').

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    GoogleAnalyticsManager:SendSessionMetrics()
    GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:409 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:410 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:410 STACKGameServerState_GameLaunchedAndReady.

    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACKGameClientState_GameLaunched.

    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'Taat Pribadi' has been registered (Human/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:410 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:13:32:811 STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

07:13:32:876 STACKLoading the world view... loading the camera controller...

    WorldView+c__Iterator77E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:876 STACKLoading the world view... loading the world renderer...

    WorldView+c__Iterator77E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:876 STACKLoading the world view... complete!

    WorldView+c__Iterator77E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:915 STACKCamera controller set!

    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:915 STACKInitializing the render view technique...

    WorldView+c__Iterator780:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:32:915 STACKWaiting for the ignition of all world view technique ancillaries...

    WorldViewTechnique+c__Iterator74D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
    WorldView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:33:737 STACKAll world view technique ancillaries have been ignited.

    WorldViewTechnique+c__Iterator74D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:33:737 STACKLoading the render view technique...

    WorldView+c__Iterator780:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:33:737 STACKHxTechniqueGraphicData.Load Begin

    HxTechniqueGraphicData+c__Iterator759:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:609 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:609 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:41:610 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:071 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:072 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:072 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:072 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:072 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:072 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:073 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:073 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:477 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:478 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:478 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:478 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:478 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:479 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:479 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:479 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:517 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:518 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:518 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:518 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:518 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:518 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:519 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:519 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:550 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:551 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:551 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:551 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:551 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:551 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:552 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:552 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:583 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:583 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:583 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:584 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:584 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:584 STACKUnable to find instancing policy for mesh [ridge_ashland_D].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:584 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:584 STACKUnable to find instancing policy for mesh [ridge_ashland_F].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:878 STACKUnable to find instancing policy for mesh [ridge_ashland_B].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:878 STACKUnable to find instancing policy for mesh [lava].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:879 STACKUnable to find instancing policy for mesh [rock_1].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:879 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:879 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:879 STACKUnable to find instancing policy for mesh [volcano].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:13:42:879 STACKUnable to find instancing policy for mesh [rock_2].

    HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
    HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxTechniqueGraphicData+c__Iterator75B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:090 STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.0009954 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:090 STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:090 STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.0010109 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:090 STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 15.8197354 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKUsing double buffering for LookupTexture update : False

    VisibilityRenderer+c__Iterator735:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0170644 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.0020071 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.001003 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0040064 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0050153 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKRoadRenderer.Load start

    RoadRenderer+c__Iterator72F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:091 STACKRoadRenderer.Load end

    RoadRenderer+c__Iterator72F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.0020057 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.0020076 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKInsideFramePostProcess.Load

    InsideFramePostProcess+c__Iterator2FF:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.0010019 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.0010033 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:11:092 STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.0010046 second(s)).

    WorldViewTechnique+c__Iterator74E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:12:283 STACKGameClientState_GameLaunchedAndReady.

    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:12:283 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:12:283 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameClient_LaunchAndReady()
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:12:688 STACK[Net][GameServer] GameInProgress

    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:12:688 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:12:688 STACKForcing the AI scheduler to load the game because we're about to save another one...

    GameServerState_Turn_Begin+c__Iterator6F4:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEB:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEC:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorED:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer: Lesser Empire 43 change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEE:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

    AIPlayer_LesserEmpire+c__Iterator4D:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKAIMaster AIPlayer_KaijuEmpire change its state from Deactivated to EmpireControlledByAI.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorEF:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 1551, current infroamtion Unit locked by AICommanderMission_DefenseRoaming=2642 for GenericCommander Priority 0.1922529

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
    AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AICommander:ReadXml(System.Reflection.ParameterInfo)
    AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
    AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
    AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIEntity:ReadXml(System.Reflection.ParameterInfo)
    AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIPlayer:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIScheduler:ReadXml(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorF0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:247 STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 1551, current infroamtion Unit locked by AICommanderMission_DefenseRoaming=2642 for GenericCommander Priority 0.1922529

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
    AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AICommander:ReadXml(System.Reflection.ParameterInfo)
    AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
    AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
    AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIEntity:ReadXml(System.Reflection.ParameterInfo)
    AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIPlayer:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIScheduler:ReadXml(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorF0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:248 STACKLOCKING: AICommanderMission_DefenseRoaming tries to recruit Army assigned to AICommanderMission_Garrison

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
    AICommanderMissionWithRequestArmy:ReadXml(System.Reflection.ParameterInfo)
    AICommanderMission_DefenseRoaming:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AICommander:ReadXml(System.Reflection.ParameterInfo)
    AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
    AICommander_Patrol:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
    AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIEntity:ReadXml(System.Reflection.ParameterInfo)
    AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIPlayer:ReadXml(System.Reflection.ParameterInfo)
    Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
    AIScheduler:ReadXml(System.Reflection.ParameterInfo)
    AIScheduler+c__IteratorF0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:248 STACKRun thread AIPlayer: Lesser Empire 43.

    AIPlayer+c__Iterator42:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:248 STACKSeason change: new season 'Summer', the new season will end at turn 133 (duration: 26 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F4:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:14:248 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:581 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:581 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:581 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:581 STACK[Dump] SynchronizationState = Unset

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:581 STACK[Trans] False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:599 STACKSkipping interaction because quests have already been triggered (turn: 130, last checked: 130).

    VictoryManager:OnBeginTurn()
    GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:599 STACKSkipping check because victory conditions have already been already checked for (turn: 129, last checked: 129).

    VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo)
    GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:599 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:599 STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

    GameServerState_Turn_AI+c__Iterator6F3:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:16:599 STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

    AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
    AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Turn_AI+c__Iterator6F3:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:18:764 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:14:18:814 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:19:127 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:19:127 STACKQuestManager: Skipping EventBeginTurn on loading.

    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator6EB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:19:198 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:19:437 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:19:437 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:20:465 STACKLOCKING: AICommanderMission_DefenseRoaming tries to recruit Army assigned to AICommanderMission_Garrison

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:21:733 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:21:733 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:24:064 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:24:064 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:24:619 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:24:619 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:24:619 STACKThe construction 3385 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:25:019 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:25:019 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:14:49:585 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:585 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:632 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:632 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:632 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:633 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:14:49:633 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:15:42:659 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:15:42:660 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:15:42:660 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:16:25:501 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:25:501 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,AICommanderMission_Pacification,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:26:053 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:26:053 STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorC7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:26:425 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:28:869 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:28:893 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:568 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:16:30:601 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:677 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:736 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:929 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:930 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:930 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000072, empire: 6, guid: 3469, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:30:978 STACKThe construction 3452 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:31:357 STACKPreprocessor failed because the tile (27,79) is not stopable for army 2644.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:32:722 STACKGotoAndAttack Preprocessor. Attacker=3453, Defender=3051.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:32:751 STACKArmyGoToAndAttackInstruction: lock target 3051.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:32:935 STACKPreprocessor failed because the tile (49,32) is not stopable for army 1222.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:32:935 STACKPreprocessor failed because the tile (43,5) is not stopable for army 1178.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:020 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:020 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:776 STACKArmyGoToAndAttackInstruction: Attack target: 3051

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:776 STACKArmyGoToAndAttackInstruction: Unlock target 3051.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:881 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:881 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:882 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:882 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:882 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:35:882 STACK$Army locked or in encounter

    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
    AIArmyMission:Tick()
    AICommanderMission:Running()
    AICommanderMissionWithRequestArmy:Running()
    AICommanderMission_BesiegeCityDefault:Running()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:36:556 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:36:556 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:38:142 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:38:142 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:38:142 STACKThe construction 3371 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:39:129 STACKLOCKING: AICommanderMission_Pacification tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:39:350 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:16:40:410 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:286 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:286 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:714 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:714 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingWinterShifters

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:714 STACK[Desync] 'PointOfInterest#80' has been reattached to 'City#896' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:43:987 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:46:277 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:46:304 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:47:081 STACKAI don't want to research technology TechnologyDefinitionDust3 anymore. AI now wants technology TechnologyDefinitionMarketplaceResources.

    AILayer_Research:GenerateResearchBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:17:47:884 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:17:47:918 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:47:989 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:052 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:229 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:229 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:251 STACKThe construction 3432 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:443 STACKRegister new contract DiplomaticContract 3486 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:48:474 STACKContract 3486 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:49:475 STACKGotoAndAttack Preprocessor. Attacker=1898, Defender=3051.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:49:492 STACKArmyGoToAndAttackInstruction: lock target 3051.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:49:921 STACKPreprocessor failed because the tile (39,8) is not stopable for army 1178.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:50:698 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:51:286 STACKPreprocessor failed because the tile (39,8) is not passable for army 941.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:51:286 STACKPreprocessor failed because the tile (39,8) is not stopable for army 941.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:51:502 STACKArmyGoToAndAttackInstruction: Attack target: 3051

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:51:503 STACKArmyGoToAndAttackInstruction: Unlock target 3051.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:52:226 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:52:908 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

07:17:53:681 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:55:147 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:55:147 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:56:406 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:17:57:662 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:00:528 STACKGotoAndAttack Preprocessor. Attacker=3487, Defender=3051.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:00:547 STACKArmyGoToAndAttackInstruction: lock target 3051.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:02:707 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:02:707 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,RaidersArmy,,,,,,,,,,RaidersArmy,RaidersArmy,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,AICommanderMission_RoamingDefault,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,AICommanderMission_QuestRoaming,,,,,,,,AICommanderMission_BesiegeCityDefault,,AICommanderMission_RoamingDefault

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:03:552 STACKArmyGoToAndAttackInstruction: Attack target: 3051

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:03:552 STACKArmyGoToAndAttackInstruction: Unlock target 3051.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:05:687 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:06:218 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:06:218 STACKSeason change: new season 'Winter', the new season will end at turn 143 (duration: 9 turn(s)).

    SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:ChangeSeason(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:GameServer_Turn_Begin()
    GameServerState_Turn_Begin+c__Iterator6F4:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:06:218 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:PlayAmbianceMusic()
    AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator6A3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:08:683 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:08:708 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:09:288 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock6 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:18:09:502 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock7 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:18:09:969 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock6 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:18:10:172 STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock8 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.

    AILayer_Research:GenerateOrbUnlockBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:18:10:188 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:18:10:219 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:458 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:515 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:694 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:694 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:961 STACKRegister new contract DiplomaticContract 3504 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:10:977 STACKContract 3504 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:11:774 STACKGotoAndAttack Preprocessor. Attacker=2651, Defender=1301.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:11:792 STACKArmyGoToAndAttackInstruction: lock target 1301.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:12:214 STACKPreprocessor failed because the tile (48,28) is not stopable for army 1222.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:12:802 STACKArmyGoToAndAttackInstruction: Attack target: 1301

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:12:802 STACKArmyGoToAndAttackInstruction: Unlock target 1301.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:12:846 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:14:286 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:14:898 STACKObject does not have the same size as other children of table object <1VirtualArea>

    AgeTransform:VerifyChildren()
    AgeTransform:ArrangeChildren()
    CityQueuePanel:ConstructionQueue_CollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ConstructionQueue:OnCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ConstructionQueue:Enqueue(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:14:899 STACKObject does not have the same size as other children of table object <1VirtualArea>

    AgeTransform:VerifyChildren()
    AgeTransform:ArrangeChildren()
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:LateUpdate()

07:18:15:541 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:15:541 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:15:626 STACKPreprocessor failed because the tile (38,11) is not stopable for army 2717.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:16:775 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:16:775 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:17:836 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:17:836 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:18:37:934 STACKEmpty default class.... ConstructibleTooltipData

    PanelFeatureEffects_DescriptorProvider+c__Iterator481:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator75:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator70:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:18:41:241 STACKEmpty default class.... ConstructibleTooltipData

    PanelFeatureEffects_DescriptorProvider+c__Iterator481:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator75:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator70:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:19:21:253 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:21:253 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:21:668 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:21:966 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:21:966 STACKContract 3504 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:24:155 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:24:184 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:25:658 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:19:25:687 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:25:769 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:25:830 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:018 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:018 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:018 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000632, empire: 6, guid: 3517, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:054 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000633, empire: 6, guid: 3520, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:091 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000634, empire: 6, guid: 3523, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:440 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000635, empire: 23, guid: 3526, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:468 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000636, empire: 10, guid: 3530, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:734 STACKRegister new contract DiplomaticContract 3534 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:766 STACKContract 3534 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:26:766 STACKContract 3534 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:28:625 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:29:029 STACKPreprocessor failed because the tile (35,12) is not stopable for army 1931.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:30:133 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:30:773 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

07:19:31:602 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:31:602 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:32:628 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:32:628 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:33:659 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:33:659 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:33:659 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:19:33:659 STACKBooster BoosterLuxury3 does not have an activations counter property named 'BoosterLuxury3Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:04:870 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:04:870 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:05:275 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:05:660 STACKInterpreter can't get the property 'CurrentEra' on simulation object 'Army#3188'.

    Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionProperty:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionLink:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.Advanced.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PillageReward_Resource:GetValue(System.Reflection.ParameterInfo)
    PillageReward_Resource:ComputeReward(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:PillageSucceedPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:05:660 STACKCan't find resource location 'EmpireMoney'.

    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator1EA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:05:661 STACKCan't find resource location 'Luxury2'.

    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator1EA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:05:833 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:08:009 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:08:036 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:572 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:20:09:602 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:675 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:733 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:913 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:914 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:09:914 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000077E, empire: 6, guid: 3564, level: 2

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:12:245 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:12:245 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:13:725 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:15:148 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:15:148 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:15:149 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:15:149 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:15:149 STACKBooster BoosterLuxury2 does not have an activations counter property named 'BoosterLuxury2Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:16:407 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:16:407 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:17:443 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:17:443 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:20:17:917 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

07:21:09:303 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:09:692 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:11:893 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:11:920 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:13:377 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:21:13:409 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:13:493 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:13:543 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:13:731 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:13:731 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:16:323 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:16:323 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:16:406 STACKPreprocessor failed because the tile (29,77) is not stopable for army 1838.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:16:928 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

07:21:17:467 STACKBefore 882 to 0: 1st Silver Karwan (3581) at -1 Neth (1424) at 0 1st Gold Karwan (3582) at 0 Amund (882) at 1

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:467 STACKAfter: 1st Silver Karwan (3581) at -1 Neth (1424) at 1 1st Gold Karwan (3582) at 1 Amund (882) at 0

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:467 STACKBefore 3582 to 2: 1st Silver Karwan (3581) at -1 Neth (1424) at 1 1st Gold Karwan (3582) at 1 Amund (882) at 0

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:467 STACKAfter: 1st Silver Karwan (3581) at -1 Neth (1424) at 1 1st Gold Karwan (3582) at 2 Amund (882) at 0

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:815 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:815 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:815 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:17:815 STACKBooster BoosterLuxury5 does not have an activations counter property named 'BoosterLuxury5Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:19:282 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:20:544 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:20:545 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:20:545 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:20:545 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:20:545 STACKBooster BoosterLuxury2 does not have an activations counter property named 'BoosterLuxury2Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:21:577 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:21:577 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:22:207 STACKGotoAndAttack Preprocessor. Attacker=3582, Defender=3051.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:22:237 STACKArmyGoToAndAttackInstruction: lock target 3051.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:22:293 STACKArmyGoToAndAttackInstruction: Unlock target 3051.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Cancel(System.Reflection.ParameterInfo)
    GameServer:JoinEncounterPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:22:319 STACKBefore 882 to 0: 1st Silver Karwan (3581) at -1 Neth (1424) at 0 1st Gold Karwan (3582) at 1 Amund (882) at 2

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:21:22:319 STACKAfter: 1st Silver Karwan (3581) at -1 Neth (1424) at 1 1st Gold Karwan (3582) at 2 Amund (882) at 0

    BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:39:943 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:39:943 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:39:943 STACK[Desync] 'PointOfInterest#84' has been reattached to 'City#910' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:40:211 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:42:438 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:42:468 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:43:968 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:22:44:003 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:44:083 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:44:318 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:44:365 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:44:825 STACKPreprocessor failed because the tile (27,78) is not stopable for army 1838.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:45:804 STACKPreprocessor failed because the tile (29,14) is not passable for army 3041.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:45:804 STACKPreprocessor failed because the tile (29,14) is not stopable for army 3041.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:46:453 STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt

    AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
    AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo)
    AICommanderMission:TryGetArmyData()
    AICommanderMissionWithRequestArmy:TryGetArmyData()
    AICommanderMission:Initializing()
    AICommanderMission:Process()
    AICommanderMission:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:46:669 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:46:669 STACKThe construction 3569 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:46:875 STACKPreprocessor failed because the tile (34,85) is not stopable for army 2258.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:48:278 STACKPreprocessor failed because the tile (44,5) is not stopable for army 2717.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:48:393 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:49:878 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:49:878 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:51:121 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:51:121 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:52:260 STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:52:261 STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:52:261 STACKBooster BoosterStrategic1 does not have an activations counter property named 'BoosterStrategic1Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:52:457 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:22:52:457 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:18:857 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:18:857 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:19:304 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:19:560 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:21:759 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:21:788 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:22:575 STACKAI don't want to research technology TechnologyDefinitionMarketplaceResources anymore. AI now wants technology TechnologyDefinitionRoad.

    AILayer_Research:GenerateResearchBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:23:23:355 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:23:23:390 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:23:477 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:23:544 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:23:707 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:23:707 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:24:990 STACKPreprocessor failed because the tile (51,19) is not stopable for army 1298.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:25:182 STACKPreprocessor failed because the tile (48,87) is not stopable for army 1213.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:26:018 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:26:204 STACKPreprocessor failed because the tile (42,6) is not stopable for army 1178.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:27:545 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:30:280 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:30:280 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:30:280 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:327 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:327 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:327 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:327 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:327 STACKBooster BoosterLuxury4 does not have an activations counter property named 'BoosterLuxury4Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:23:31:328 STACKUpdateArmyObjective.Initialize

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo)
    QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6E5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:389 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:389 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACK[Desync] 'PointOfInterest#85' has been reattached to 'City#910' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 43, guid: 3018, level: 3.

    QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKUpdateArmyObjective.Execute

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACK[UpdateArmyObjective] Execute: Valid objective : Behaviour: Roaming, Target City GUID: 0, Target Empire: 0, Siege Turns Number 4

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 43, guid: 3019, level: 3.

    QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:863 STACKUpdateArmyObjective.Execute

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:864 STACK[UpdateArmyObjective] Execute: Valid objective : Behaviour: Roaming, Target City GUID: 0, Target Empire: 0, Siege Turns Number 4

    QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestBehaviour:Execute(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:864 STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingWinterShifters

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:864 STACK[Desync] 'PointOfInterest#337' has been reattached to 'City#2822' (Dirty).

    DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1B6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:947 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000D80, empire: 43, guid: 3018, level: 3

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:00:990 STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000D82, empire: 43, guid: 3019, level: 3

    DepartmentOfDefense+c__Iterator1EF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:01:321 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:24:01:321 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:24:01:321 STACKworldPosition (-1,-1)

    WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HxVegetationPatchRenderer+c__Iterator74B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:24:01:365 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:03:645 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:03:694 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:04:426 STACKAI don't want to research technology TechnologyDefinitionRoad anymore. AI now wants technology TechnologyDefinitionExpansionDisapprovalReduction1.

    AILayer_Research:GenerateResearchBuyoutMessage()
    AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:24:05:119 STACKCan't find resource location 'Production' (reference location: City#2962).

    DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AILayer_Economy:ParseEmpireEvaluableMessage()
    AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIEntity:DoPasses(System.Reflection.ParameterInfo)
    AIEntity:NextPass(System.Reflection.ParameterInfo)
    AIPlayer:OnRun()
    AIPlayer_MajorEmpire:OnRun()
    AIPlayer:Start()
    AIScheduler:OnRun()
    AIScheduler:Run()
    Amplitude.Threading.Thread:Job()

07:24:05:153 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:232 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:256 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:469 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:469 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:469 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000DB7, Ticket: 00000440, Class: EmpirePlanMilitary Level: 2.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:486 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000DB8, Ticket: 00000441, Class: EmpirePlanKnowledge Level: 2.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:487 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000DB9, Ticket: 00000442, Class: EmpirePlanForeignAffairs Level: 2.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:487 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000DBA, Ticket: 00000443, Class: EmpirePlanEconomy Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:737 STACKRegister new contract DiplomaticContract 3645 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:737 STACKRegister new contract DiplomaticContract 3646 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:765 STACKDiplomatic relation between empire 3 and empire 4: Remove ability BlackSpot

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:765 STACKDiplomatic relation between empire 4 and empire 3: Remove ability BlackSpotVictim

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:765 STACKContract 3645 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:765 STACKContract 3646 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:907 STACKDiplomatic relation between empire 5 and empire 1: Remove ability AttackArmies

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:907 STACKDiplomatic relation between empire 5 and empire 1: Remove ability AttackCities

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:907 STACKDiplomatic relation between empire 5 and empire 1: Remove ability SiegeCities

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:907 STACKDiplomatic relation between empire 5 and empire 1: Remove ability War

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKDiplomatic relation between empire 1 and empire 5: Remove ability AttackArmies

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKDiplomatic relation between empire 1 and empire 5: Remove ability AttackCities

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKDiplomatic relation between empire 1 and empire 5: Remove ability SiegeCities

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKDiplomatic relation between empire 1 and empire 5: Remove ability War

    DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'City#1424'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermCityExchange:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKWe are swapping a city which is not empty; this should not happen. All remaining units will be scraped.

    DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermCityExchange:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKWe are swapping a city which militia's garrison is not empty; this should not happen. All remaining units will be destroyed.

    DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermCityExchange:IDiplomaticTermManagement.ApplyEffects()
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:05:908 STACKContract 3646 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:06:970 STACKPreprocessor failed because the tile (28,79) is not stopable for army 2644.

    DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:07:560 STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    WorldPawn:OnMoveStart()
    WorldPawn:Update()

07:24:08:185 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:08:185 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E35, Ticket: 0000047D, Class: EmpirePlanKnowledge Level: 3.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:08:204 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E36, Ticket: 0000047E, Class: EmpirePlanEconomy Level: 1.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:08:204 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E37, Ticket: 0000047F, Class: EmpirePlanForeignAffairs Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:08:204 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E38, Ticket: 00000480, Class: EmpirePlanMilitary Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:09:877 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:291 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:292 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:292 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E7B, Ticket: 000004A1, Class: EmpirePlanKnowledge Level: 3.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:292 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E7C, Ticket: 000004A2, Class: EmpirePlanEconomy Level: 3.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:292 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E7D, Ticket: 000004A3, Class: EmpirePlanForeignAffairs Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:11:292 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E7E, Ticket: 000004A4, Class: EmpirePlanMilitary Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:552 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:552 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E95, Ticket: 000004B2, Class: EmpirePlanEconomy Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E96, Ticket: 000004B3, Class: EmpirePlanMilitary Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000E97, Ticket: 000004B4, Class: EmpirePlanKnowledge Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury9').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury9').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:12:553 STACKBooster BoosterLuxury9 does not have an activations counter property named 'BoosterLuxury9Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:13:611 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:13:611 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:13:611 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000EAA, Ticket: 000004C1, Class: EmpirePlanForeignAffairs Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:13:627 STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000EAB, Ticket: 000004C2, Class: EmpirePlanKnowledge Level: 0.

    DepartmentOfPlanificationAndDevelopment+c__IteratorB1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:56:851 STACKGotoAndAttack Preprocessor. Attacker=3665, Defender=3018.

    DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:56:879 STACKArmyGoToAndAttackInstruction: lock target 3018.

    ArmyGoToAndAttackInstruction:OnStartMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:57:881 STACKArmyGoToAndAttackInstruction: Attack target: 3018

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:24:57:881 STACKArmyGoToAndAttackInstruction: Unlock target 3018.

    ArmyGoToAndAttackInstruction:OnStopMoving()
    ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
    DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:25:17:918 STACKPlaying layered music .

    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo)
    EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo)
    EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo)
    NotificationPanelEncounterSetup+c__Iterator406:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

07:27:52:692 STACKThe construction 3294 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator1AE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:05:139 STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:05:139 STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,RaidersArmy,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,AICommanderMission_BesiegeCityDefault,,,RaidersArmy,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,

    GameServerState_Turn_Finished+c__Iterator294:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:05:745 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator6EC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:06:107 STACKGameServerState_Turn_Begin.

    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:08:276 STACK[Net] Transition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:08:304 STACKGameServerState_Turn_AI.

    GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:09:857 STACKGameServerState_Turn_Main.

    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:09:951 STACKGameClientState_Turn_Begin.

    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:015 STACKGameClientState_Turn_Main.

    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:191 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:191 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:212 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury1').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:212 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury1').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:212 STACKBooster BoosterLuxury1 does not have an activations counter property named 'BoosterLuxury1Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:212 STACKRegister new contract DiplomaticContract 3680 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Negotiation Revision: 0 .

    DiplomacyManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator6AB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:213 STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

    EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Booster:Activate()
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:213 STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

    EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:213 STACKBooster BoosterLuxury3 does not have an activations counter property named 'BoosterLuxury3Activations'.

    DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfPlanificationAndDevelopment+c__IteratorAD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:10:252 STACKContract 3680 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator69F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:12:498 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:12:499 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:13:987 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:13:987 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:16:816 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:16:816 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:18:074 STACKSynchronous job SynchronousJob_BuyoutKaijuUnlock failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

07:28:18:074 STACKSynchronous job SynchronousJob_QueueResearch failed.

    SynchronousJobRepository:Tick()
    TickableRepository:Tick(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()